Screenshot of working through the “Object and Arrays – Reference vs Copy” tutorial.
This tutorial worked through the differences between referring to a variable, array or object and making a copy that you can then manipulate without affecting the original. There were a couple key takeaways I found interesting with this exercise.
The first was that if you let one variable be assigned a value, then refer that variable to a new one and then reassign the first variable this doesn’t change the second.
Next I learnt three ways of copying an array. I think my favourite is using the spread syntax as follows:
const showHosts = [‘Pinacolada Soundsystem’, ‘Fraserhead’, ‘Dave Branton’, ‘Dr Hitchcock’];
const eightKayMembers = […showHosts];
KONAMI key sequence code screenshot
First up an empty array is created and your secret (or Konami) code is assigned to a constant. Then an event listener is added to the window to listen for any time a key on the keyboard is released. Every keystoke is then pushed to the end of the “pressed” array.
The .splice method is then used on the array. We want to match the six characters of the secret code which means keeping the array at a length of six characters. To ensure that key stokes keep passing through the array and not just stop when the array is full at 6 positions we pass as an argument:
-secretCode.length - 1, pressed.length - secretCode.length
This is constantly compared as a string in a if statement to the “secretCode” constant. On a successful key sequence match a rainbow or unicorn is added to the window with the “cornify_add” function.
Phew! What a fun little program. I can’t wait to add this to one of my websites.
Screenshot of dev tools tutorial.